Finishing up Marble Falls – evaluating statistics gatherered during the last couple of weeks testing gameplay, fixing minor bugs, tweaking last parts of the gameplay including timing and general rules, compiling media package to be used at various app stores.
Author: Tobias

Marble Falls
A quite fast and tricky arcade game in the realm of Tetris and Candy Crush! The goal is to keep the lanes from filling up with balls by matching the hexagon colors against them of balls. Be sure to frag as many balls as possible for each move you make – the score will multiply!
Marble Falls statistics
Still tweaking the gameplay of Marble Falls, so I made a tool in which you can view a set of properties in played game rounds.
Pentago jam
Saw the game Pentago pass by in a Swedish game show (the physical real life version), so I had to hack it together for Android – just for fun. The goal is to get five-in-a-row. After you place a ball, you have to rotate any of the four quadrants a quarter of a turn.
Big in Japan
While visiting Japan earlier this year, I stumbled upon some classic consoles in an alley in the famous Akihabara-district in Tokyo.
Marble Falls tweaking
Marble Falls is in quite a late stage of development, and the other day I wanted to visualize the speed up of how often balls are added during the game. I found out it is very hard to determine this curve to be as ‘universal’ as possible – letting casual gamers reach a decent score, yet challenge the more hardcore ones… This of course works in combination with the entire ball scoring system…so another round of testing I guess. *sigh*