A lot of “under the hood” work to improve the code has been done. Cleaner and more stable code which is easier to extend has been my focus. Some new graphics and level design + music has been drafted for future levels.
The new feature in the game is fuel. The taxi now consume fuel, which you can buy by landing on a fuel platform and pay money to fill the tank. If the taxi runs out of fuel, you loose a life.
STARCAB is tribute to the old commodore 64 game Space Taxi by John Kutcher in 1984.
The game is built with the unity game engine and use a color palette of 16 colours based on the original C64 colours.
The idea is to make a retro style game with only 16 colors and a joystick with only one single button. All text use a commodore 64 font.
With these retro elements we add modern game elements such as modern music, parallax scrolling and physics.
All music is created with an m-audio keyboard plugged into garageband.
A lot of coding has been done, the game now handle money and time-bonus, multiple levels and a endscreen.
The UI has a minimap radar, money earned, lives, and an information panel which discribes bonuses and where the customer want to go..
Here is a video of a full run-through in 1.35 minutes.
The game now supports joystick, I use a classic Atari 2600 joy for PC (usb).
It is now possible to pick up at customer with the taxi and ride it and drop off on the target platform.
Collission is working, crashing and destroying both the taxi and customers.
A time-bar is in development, it will counting down from the time when a customer is picked up and until it is dropped of on the destination. The quicker the transport the more money will you earn.
If there are passengers that is not visible on the screen a direction arrow is shown to guide the driver to the pickup.