Another short update on the libgdx bouncin project.
Added sliding tiles.
Next up: Jumping!
A lot of internal code structure changes has been done. The main implementation this week have been the tile-hit mechanism, which is now easy to extend with new tile-types.
A help layer was added to make testing/developing easier.
This will of course not be given to the players on release.. 😉
This video show the bouncin game using tiled map and identifying tile-types. It starts with an overview zoom of the level, identify the start tile and zoom into that tile.
Small steps forward. to be continued..