After a couple of ‘cowboy-coding’-sessions I guess it´s time to tackle some of the todo’s I left scattered all over the adventure engine project. Boring…
Stumbled upon a page with a significant collection of links to various stuff regarding game dev.
Really useful and inspiring!
Kudos to Andre Antonio Schmitz, the author:
Here is a short video of the “classic” version of Asteroids.
This game will support two modes where you can select classic or modern graphics.
During this project I am experimenting with a new event-driven scene graph. The intention is to make a major overhaul of the internals of bouncin once I feel happy with the new design.
To be continued..
Last couple of nights gimbalgames.com has gone through some minor changes and updates. Tweaks to the theme, a more responsive design/layout and some information about upcoming games are a few of the things that´s been done. Please let us know if you experience any problems after the update!